問題詳情

Digital games are routinely praised or vilified. 21 often cite the research onperceptual skills, whereas critics often cite the research on the effects of violent video games.The 22 is that both pro and con groups are correct about the effects that games canhave. What goes too 23 is that they extend their arguments to conclude that videogames are ultimately either beneficial or harmful. Recognizing that games have effects on24 dimensions allows us a way out of this dichotomous thinking; there are numerouspossible effects between the good and the bad. In fact, the same game can have both perceivedpositive and negative effects at the same time. Therefore, the simplistic 25 of gamesbeing ‘‘good’’or ‘‘bad’’ applies only to the extent that one focusessolely on a specific dimensionof a particular game.
【題組】21.
(A) Victims
(B) Canvassers
(C) Dilettantes
(D) Proponents

參考答案

答案:D
難度:適中0.635294
統計:A(4),B(11),C(10),D(54),E(0)